# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Pokemon Pinball Template

game: Pokemon Pinball
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Pokemon Pinball: 0.0.4 # Version of the world required for this yaml to work as expected.

Pokemon Pinball:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  ################
  # Goal Options #
  ################
  dex_needed:
    # Determines how many Pokemon you need to catch to complete the game
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 150
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-150: 0 # random value between 1 and 150

  required_mons:
    # Which Pokemon are required to be caught to clear the game, leave blank if you don't want any
    []

  required_score:
    # Determines a high score needed to clear the game
    # leave at 0 to disable
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 2000000000
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-2000000000: 0 # random value between 0 and 2000000000

  include_notes:
    # If enables will include an item where you can add a dex entry using the /research [pokemon name] server command
    'false': 50
    'true': 0

  ####################
  # Gameplay Options #
  ####################
  map_btn:
    # Controls what button is needed to move between areas during gameplay
    a: 0
    b: 0
    sel: 0
    start: 0
    right: 50
    left: 0
    up: 0
    down: 0

  rebalance_encounters:
    # If enabled, will rebalance the encounter tables to make encountering rarer pokemon more common
    'false': 0
    'true': 50

  permanent_ball_saver:
    # If enabled, the game will make the ball saved permanent
    'false': 50
    'true': 0

  double_timer:
    # The amount of minutes you have to catch a Pokemon before it runs away
    'false': 50
    'true': 0

  catch_rotation:
    # Number of map routations required to open Bellsprout/Cloyster for Catchem Mode
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 3
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-3: 0 # random value between 0 and 3

  evo_rotation:
    # Number of map routations required to open Ditto/Slowbro for Evolution Mode
    # Doesn't work on blue field yet
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 3
    3: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-3: 0 # random value between 0 and 3

  extra_start_route:
    # Adds an extra route you can travel to from the start of the run, 
    # this will not remove the extra copy of that route from the item pool
    'false': 50
    'true': 0

  less_tired:
    # If enabled pokemon will not be tired for as long during evolution
    'false': 0
    'true': 50

  strong_tilt:
    # If enabled, increases the strength of tilting, this can produce some odd results so use at your own risk
    'false': 50
    'true': 0

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  #########################
  # Randomization Options #
  #########################
  mon_colors:
    # If enabled, the game will randomize the colors of the Pokemon
    'false': 50
    'true': 0

  map_colors:
    # If enabled, the game will randomize the colors of the maps
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
